

The issue with unit enchantments and full crafting is that it allows the creation of units that are far and beyond the usuual range of stacks. Balancing a game to please about 10 procent of your player base is a strange decission. Making me think that most players are sp players. When you look at the achievments 8.6 people started a mp game and about 4 procent won a mp game. I think its a pity multyplayer ruined that. That is what i dislike about age of wonders 1 and 3. I also like the fact my leader was different then my heroes. While AOW 2 heroes were much stronger than AOW 3, I remember losing on the first real map (against Yaka and the Tigrans?) because the main character to roll through after a few level ups.Good times.īut the reason i prefeer age of wonders 2 is the domain system. A single high-level hero could/would solo every map against the AI. If you go further, back AOW 1 was even more so. AOW used to have a strong mod community (heck, the "Age of Wonders Heaven" site is still up and people still post there after 16 years). I'm would think we won't see that unless mod tools are release. Single unit spell buffs also were moved to be single battle only, I presume so that heroes wouldn't enter battle already beyond what multiple T4's could handle. OP, I'm guessing the trend is for multiplayer reasons.

While AOW 2 heroes were much stronger than AOW 3, I remember losing on the first real map (against Yaka and the Tigrans?) because the main character to roll through after a few level ups.

Pity it is the power fantasy that makes me long for age of wonders 2.Īge of wonders 2 shadow magic item forge: Power fantasy is what thriump has been avoiding like the plague. That said i dont think it will ever be added. Right now i coudnt care less what my heroes wear, it is all crap. Originally posted by Malaficus Shaikan:I would love to be able to build tools worthy of effort.
